C++ for editor?


I want to write some c++ class that would be trigered from the editor (menu or assets)

Unity can to that but can Unreal do it ?

I did not find any example at all

please help :frowning:


Blutility might do the trick. It’s blueprint but you can use your C++ classes with it as well.

There are features in the roadmap that allow editor scripitablity, so whatever you want to do, you might be able to do it in future if not now

[quote=“TheJamsh, post:3, topic:107966”][/QUOTE]

terrible video, I guess I’ll go back to digging

Maybe you should explain what you want to be able to do, so that people can help you properly? “trigger a c++ class” doesn’t even make sense to me