Whenever I try to start a UE4.22.3 C++ project, it get an error. UE tells me that it can’t be compiled and asks if I’d like to open it in Visual Studio (using VS 2019 - 16.2.0). I get the error that there’s a “System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms”. I eventually get the same error if I start a regular or blueprint project, add C++, close out, and then try to restart the projects after adding the C++ code.
I saw this on a few other forums and the answer seemed to be to turn off FIPS, but turning FIPS off is not an option for me. Any other suggestions?