C++ Expose variable to matinee

Hello,

Is it possible to expose variable from C++ to matinee? Just like clicking the checkbox in created variable from blueprint.

Old thread but I was searching for the same thing just now, so maybe it will help other people : you just have to use “Interp” in your UPROPERTY.

[FONT=Courier New]UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category = Transform)
float Angle;

Thank you !

Took some time for me to find this. It’s not really a clear name for the specifier to me. I was going after something like “Expose To Cinematics” since that’s what it’s called in blueprints now

Can confirm this does also work for level sequences (UE 4.16)