This is my problem:
I did a new project DLL and imported all functions in UNREAL, all works fine.
I see my nodes( UFUNCTION(BlueprintCallable, Category = “My DLL Library”) ) in blueprints.
My nodes are all STATIC, myclass is a singleton and could be called everyware by nodes actions:
UFUNCTION(BlueprintCallable, Category = "My DLL Library") static void startRecord();
Now i am facing a problem, there is a callback that happen in my C DLL, i send it back to UNREAL and now i dosnt know how to “generate” this event like a “BeginPlay” node.
How could i? I wanna notice other nodes that this happened.