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C++ error?

After a successful compile, project won’t open

[2015.10.30-16.36.28:872] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.10.30-16.36.30:325] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.10.30-16.36.30:451] 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)

These are the last 3 lines
Any ideas on whats causing this?

Additional info:
UE4 installation dir: C:\Program Files\Epic Games\4.8
Projects dir: D:\Library Storage\Documents\Unreal Projects\

Here’s the full log file:


[2015.10.30-16.35.34:280]  0]Log file open, 10/31/15 01:35:34
[2015.10.30-16.35.34:280]  0]LogInit:Display: Running engine for game: DistantHome
[2015.10.30-16.35.34:280]  0]LogInit:Display: RandInit(1008867583) SRandInit(1008867597).
[2015.10.30-16.35.34:280]  0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2015.10.30-16.35.34:280]  0]LogStats: Stats thread started
[2015.10.30-16.35.34:280]  0]LogInit:Warning: Incompatible or missing module: UE4Editor-DistantHome.dll
[2015.10.30-16.35.35:938]  0]Running C:/Program Files/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe DistantHome Development Win64 -project="D:/Library Storage/Documents/Unreal Projects/DistantHome/DistantHome.uproject" -rocket -editorrecompile -progress -noubtmakefiles
[2015.10.30-16.35.41:583]  0]Performing 19 actions (2 in parallel)
[2015.10.30-16.35.41:584]  0][2/19] Resource ModuleVersionResource.rc.inl
[2015.10.30-16.35.41:584]  0]PCH.DistantHome.h.cpp
[2015.10.30-16.35.41:787]  0][3/19] Resource PCLaunch.rc
[2015.10.30-16.36.19:620]  0]DistantHome.generated.cpp
[2015.10.30-16.36.19:620]  0]DHCharacter.cpp
[2015.10.30-16.36.20:427]  0]DHGameMode.cpp
[2015.10.30-16.36.21:235]  0]DHCharacterMovement.cpp
[2015.10.30-16.36.21:336]  0]MathLibrary.cpp
[2015.10.30-16.36.21:638]  0]WeaponFunctions.cpp
[2015.10.30-16.36.21:638]  0]DHCamera.cpp
[2015.10.30-16.36.21:941]  0]DHPlayerController.cpp
[2015.10.30-16.36.21:941]  0]DHProjectile.cpp
[2015.10.30-16.36.22:244]  0]DistantHome.cpp
[2015.10.30-16.36.22:345]  0]DHGameInfo.cpp
[2015.10.30-16.36.22:547]  0]DHPlayerInfo.cpp
[2015.10.30-16.36.22:648]  0]DHSpecialWeapon.cpp
[2015.10.30-16.36.22:850]  0]DHWeapon.cpp
[2015.10.30-16.36.23:052]  0]DHItem.cpp
[2015.10.30-16.36.23:355]  0][19/19] Link UE4Editor-DistantHome.dll
[2015.10.30-16.36.23:456]  0]   Creating library D:\Library Storage\Documents\Unreal Projects\DistantHome\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-DistantHome.lib and object D:\Library Storage\Documents\Unreal Projects\DistantHome\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-DistantHome.exp
[2015.10.30-16.36.24:362]  0]-------- End Detailed Actions Stats -----------------------------------------------------------
[2015.10.30-16.36.24:463]  0]Total build time: 48.32 seconds
[2015.10.30-16.36.25:144]  0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
[2015.10.30-16.36.25:144]  0]LogInit: API Version: 2579680
[2015.10.30-16.36.25:144]  0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
[2015.10.30-16.36.25:144]  0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.10.30-16.36.25:144]  0]LogInit: Build Configuration: Development
[2015.10.30-16.36.25:144]  0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.10.30-16.36.25:144]  0]LogInit: Command line:  
[2015.10.30-16.36.25:144]  0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.10.30-16.36.25:144]  0]LogInit: Rocket: 1
[2015.10.30-16.36.25:165]  0]LogInit: Using libcurl 7.41.0
[2015.10.30-16.36.25:165]  0]LogInit:  - built for x86_64-pc-win32
[2015.10.30-16.36.25:165]  0]LogInit:  - supports SSL with WinSSL
[2015.10.30-16.36.25:165]  0]LogInit:  - other features:
[2015.10.30-16.36.25:165]  0]LogInit:      CURL_VERSION_SSL
[2015.10.30-16.36.25:165]  0]LogInit:      CURL_VERSION_IPV6
[2015.10.30-16.36.25:165]  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2015.10.30-16.36.25:165]  0]LogInit:      CURL_VERSION_LARGEFILE
[2015.10.30-16.36.25:165]  0]LogInit:      CURL_VERSION_IDN
[2015.10.30-16.36.25:165]  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2015.10.30-16.36.25:165]  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
[2015.10.30-16.36.25:165]  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2015.10.30-16.36.25:165]  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2015.10.30-16.36.25:165]  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
[2015.10.30-16.36.25:184]  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.10.30-16.36.25:207]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.10.30-16.36.25:215]  0]LogInit: Object subsystem initialized
[2015.10.30-16.36.25:224]  0]LogInit: Selected Device Profile: [Windows]
[2015.10.30-16.36.25:224]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.10.30-16.36.25:235]  0]LogInit: Computer: DIRT-PC
[2015.10.30-16.36.25:235]  0]LogInit: User: Dirt113
[2015.10.30-16.36.25:235]  0]LogInit: CPU Page size=4096, Cores=2
[2015.10.30-16.36.25:235]  0]LogInit: High frequency timer resolution =14.318180 MHz
[2015.10.30-16.36.25:235]  0]LogMemory: Memory total: Physical=15.2GB (16GB approx)
[2015.10.30-16.36.25:235]  0]LogMemory: Platform Memory Stats for Windows
[2015.10.30-16.36.25:235]  0]LogMemory: Process Physical Memory: 59.02 MB used, 59.02 MB peak
[2015.10.30-16.36.25:235]  0]LogMemory: Process Virtual Memory: 25.96 MB used, 26.18 MB peak
[2015.10.30-16.36.25:235]  0]LogMemory: Physical Memory: 6828.32 MB used, 15555.71 MB total
[2015.10.30-16.36.25:235]  0]LogMemory: Virtual Memory: 345.82 MB used, 134217728.00 MB total
[2015.10.30-16.36.25:270]  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.10.30-16.36.25:482]  0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.10.30-16.36.25:972]  0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0)
[2015.10.30-16.36.25:972]  0]LogD3D11RHI: Adapter has 2026MB of dedicated video memory, 0MB of dedicated system memory, and 7777MB of shared system memory, 1 output[s]
[2015.10.30-16.36.25:984]  0]LogD3D11RHI: Found D3D11 adapter 1: AMD Radeon HD 8670D (Feature Level 11_0)
[2015.10.30-16.36.25:984]  0]LogD3D11RHI: Adapter has 735MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 1 output[s]
[2015.10.30-16.36.25:985]  0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.10.30-16.36.25:985]  0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 7777MB of shared system memory, 0 output[s]
[2015.10.30-16.36.25:985]  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.10.30-16.36.25:991]  0]LogD3D11RHI: InitD3DDevice
[2015.10.30-16.36.25:991]  0]LogD3D11RHI: !Direct3DDevice
[2015.10.30-16.36.25:992]  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.10.30-16.36.26:001]  0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.10.30-16.36.26:014]  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.10.30-16.36.26:955]  0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.10.30-16.36.26:980]  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.10.30-16.36.27:003]  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.10.30-16.36.27:027]  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.10.30-16.36.27:055]  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.10.30-16.36.27:075]  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.10.30-16.36.27:095]  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.10.30-16.36.27:115]  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.10.30-16.36.27:135]  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.10.30-16.36.27:157]  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.10.30-16.36.27:177]  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.10.30-16.36.27:196]  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.10.30-16.36.27:265]  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.10.30-16.36.27:285]  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.10.30-16.36.27:303]  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.10.30-16.36.27:325]  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.10.30-16.36.27:326]  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.10.30-16.36.27:690]  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.10.30-16.36.27:776]  0]LogDerivedDataCache: Loaded boot cache 0.09s 53MB C:/Users/Dirt113/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.10.30-16.36.27:777]  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dirt113/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.10.30-16.36.27:777]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Library Storage/Documents/Unreal Projects/DistantHome/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.10.30-16.36.27:777]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.10.30-16.36.27:777]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Library Storage/Documents/Unreal Projects/DistantHome/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.10.30-16.36.27:777]  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.10.30-16.36.27:913]  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.10.30-16.36.27:926]  0]LogDerivedDataCache: Using Local data cache path C:/Users/Dirt113/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.10.30-16.36.28:252]  0]LogInit: Selected Device Profile: [Windows]
[2015.10.30-16.36.28:352]  0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.10.30-16.36.28:352]  0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.10.30-16.36.28:399]  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.10.30-16.36.28:399]  0]LogMeshUtilities: No automatic mesh merging module available
[2015.10.30-16.36.28:872]  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.10.30-16.36.30:325]  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.10.30-16.36.30:451]  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)


Class hierarchy:
dhhierarchy.PNG]

The log result is success. It has not any error information.
The ‘GetLastError’ doesn’t mean error indeed.
Please upload a log when you launced.

They are launch logs, and the same happened to a new project when I re-wrote the same code in VStudio

https://answers.unrealengine.com/questions/326364/project-wont-load-1.html
Here is the new post based on new project with logs before/after. I didn’t mention in detail, but the difference between those 2 logs are that the after log stops right before source control initialization. FYI I’m not using any.

Hope this helps with the situation

https://www.youtube.com/watch?v=XywS1qfWGGA&feature=youtu.be

This is literally what happens

LOG:


[2015.11.02-11.14.24:537]  0]Log file open, 11/02/15 20:14:24
[2015.11.02-11.14.24:537]  0]LogInit:Display: Running engine for game: DistantHome
[2015.11.02-11.14.24:537]  0]LogInit:Display: RandInit(-1246684981) SRandInit(-1246684960).
[2015.11.02-11.14.24:537]  0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2015.11.02-11.14.24:537]  0]LogStats: Stats thread started
[2015.11.02-11.14.24:537]  0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
[2015.11.02-11.14.24:537]  0]LogInit: API Version: 2579680
[2015.11.02-11.14.24:537]  0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
[2015.11.02-11.14.24:537]  0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.11.02-11.14.24:537]  0]LogInit: Build Configuration: Development
[2015.11.02-11.14.24:537]  0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.11.02-11.14.24:537]  0]LogInit: Command line:  
[2015.11.02-11.14.24:537]  0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.11.02-11.14.24:537]  0]LogInit: Rocket: 1
[2015.11.02-11.14.24:560]  0]LogInit: Using libcurl 7.41.0
[2015.11.02-11.14.24:560]  0]LogInit:  - built for x86_64-pc-win32
[2015.11.02-11.14.24:560]  0]LogInit:  - supports SSL with WinSSL
[2015.11.02-11.14.24:560]  0]LogInit:  - other features:
[2015.11.02-11.14.24:560]  0]LogInit:      CURL_VERSION_SSL
[2015.11.02-11.14.24:560]  0]LogInit:      CURL_VERSION_IPV6
[2015.11.02-11.14.24:560]  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2015.11.02-11.14.24:560]  0]LogInit:      CURL_VERSION_LARGEFILE
[2015.11.02-11.14.24:560]  0]LogInit:      CURL_VERSION_IDN
[2015.11.02-11.14.24:560]  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2015.11.02-11.14.24:560]  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
[2015.11.02-11.14.24:560]  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2015.11.02-11.14.24:560]  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2015.11.02-11.14.24:560]  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
[2015.11.02-11.14.24:601]  0]LogOnline:Display: STEAM: Loading Steam SDK 1.32
[2015.11.02-11.14.24:602]  0]LogOnline:Warning: STEAM: Steam API disabled!
[2015.11.02-11.14.24:602]  0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2015.11.02-11.14.24:602]  0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
[2015.11.02-11.14.24:602]  0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
[2015.11.02-11.14.24:652]  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.11.02-11.14.24:673]  0]LogVoice:Warning: Failed to initialize voice interface
[2015.11.02-11.14.24:694]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.11.02-11.14.24:703]  0]LogInit: Object subsystem initialized
[2015.11.02-11.14.24:704]  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.11.02-11.14.24:704]  0]LogConsoleResponse:Warning:   Found in ini file 'D:/Library Storage/Documents/Unreal Projects/DistantHome/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.11.02-11.14.24:704]  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.11.02-11.14.24:705]  0]LogConsoleResponse:Warning:   Found in ini file 'D:/Library Storage/Documents/Unreal Projects/DistantHome/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.11.02-11.14.24:705]  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.11.02-11.14.24:705]  0]LogConsoleResponse:Warning:   Found in ini file 'D:/Library Storage/Documents/Unreal Projects/DistantHome/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.11.02-11.14.24:712]  0]LogInit: Selected Device Profile: [Windows]
[2015.11.02-11.14.24:712]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.11.02-11.14.24:723]  0]LogInit: Computer: DIRT-PC
[2015.11.02-11.14.24:723]  0]LogInit: User: Dirt113
[2015.11.02-11.14.24:723]  0]LogInit: CPU Page size=4096, Cores=2
[2015.11.02-11.14.24:723]  0]LogInit: High frequency timer resolution =14.318180 MHz
[2015.11.02-11.14.24:723]  0]LogMemory: Memory total: Physical=15.2GB (16GB approx)
[2015.11.02-11.14.24:723]  0]LogMemory: Platform Memory Stats for Windows
[2015.11.02-11.14.24:723]  0]LogMemory: Process Physical Memory: 73.50 MB used, 73.50 MB peak
[2015.11.02-11.14.24:723]  0]LogMemory: Process Virtual Memory: 26.61 MB used, 30.50 MB peak
[2015.11.02-11.14.24:723]  0]LogMemory: Physical Memory: 4974.11 MB used, 15555.71 MB total
[2015.11.02-11.14.24:723]  0]LogMemory: Virtual Memory: 337.07 MB used, 134217728.00 MB total
[2015.11.02-11.14.24:761]  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.11.02-11.14.24:977]  0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.11.02-11.14.25:528]  0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0)
[2015.11.02-11.14.25:528]  0]LogD3D11RHI: Adapter has 2026MB of dedicated video memory, 0MB of dedicated system memory, and 7777MB of shared system memory, 1 output[s]
[2015.11.02-11.14.25:543]  0]LogD3D11RHI: Found D3D11 adapter 1: AMD Radeon HD 8670D (Feature Level 11_0)
[2015.11.02-11.14.25:543]  0]LogD3D11RHI: Adapter has 735MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 1 output[s]
[2015.11.02-11.14.25:548]  0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.11.02-11.14.25:548]  0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 7777MB of shared system memory, 0 output[s]
[2015.11.02-11.14.25:548]  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.11.02-11.14.25:562]  0]LogD3D11RHI: InitD3DDevice
[2015.11.02-11.14.25:562]  0]LogD3D11RHI: !Direct3DDevice
[2015.11.02-11.14.25:562]  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.11.02-11.14.25:576]  0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.11.02-11.14.25:594]  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.11.02-11.14.26:573]  0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.11.02-11.14.26:597]  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.11.02-11.14.26:621]  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.11.02-11.14.26:648]  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.11.02-11.14.26:675]  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.11.02-11.14.26:696]  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.02-11.14.26:715]  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.02-11.14.26:734]  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.02-11.14.26:756]  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.02-11.14.26:778]  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.02-11.14.26:800]  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.02-11.14.26:821]  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.02-11.14.26:898]  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.02-11.14.26:917]  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.11.02-11.14.26:937]  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.11.02-11.14.26:960]  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.11.02-11.14.26:961]  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.11.02-11.14.27:360]  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.11.02-11.14.27:454]  0]LogDerivedDataCache: Loaded boot cache 0.09s 53MB C:/Users/Dirt113/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.11.02-11.14.27:454]  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dirt113/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.11.02-11.14.27:454]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Library Storage/Documents/Unreal Projects/DistantHome/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.11.02-11.14.27:454]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.11.02-11.14.27:454]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Library Storage/Documents/Unreal Projects/DistantHome/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.11.02-11.14.27:454]  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.11.02-11.14.27:592]  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.11.02-11.14.27:605]  0]LogDerivedDataCache: Using Local data cache path C:/Users/Dirt113/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.11.02-11.14.27:962]  0]LogInit: Selected Device Profile: [Windows]
[2015.11.02-11.14.28:068]  0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.11.02-11.14.28:068]  0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.11.02-11.14.28:111]  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.11.02-11.14.28:111]  0]LogMeshUtilities: No automatic mesh merging module available
[2015.11.02-11.14.29:974]  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.11.02-11.14.30:084]  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)


Run it in the local debugger instead. If you do, when the crash occurs it’ll drop back into VS and show you the call stack and the output log, as well as what the exception is. Even if it’s something useless like an access violation, at least you’ll know what line it happened on.

To run the local debugger, just click the green arrow on your VS toolbar. Also, consider switching to “DebugGame_Editor” under the menu next to it.

If you’re like me and keep somehow losing the call stack window, it’s under the Debug->Windows menu.

https://answers.unrealengine.com/questions/326899/garbage-collector-error-causing-crash-on-compile-o.html

Cause found :smiley:

Were you able to solve it? If not, the call stack is just as useful as the output log, since you can click back through until you reach the point in your code that set the error off. Then again, GC is involved so the call stack might not help you, but this is looks like it’s likely to be an object you’re creating.