Hello there,
Couple of questions here:
1. Encroachment
Is there an ‘event’ function for encroachment interactions? OnEncroachment or some such? Interactions such as when a character is in a space too confined for character collision; i.e. a character crushed between a ceiling and a floor, or crushed between two walls.
Unrealscript used to have EncroachedBy() and EncroachingOn() invoked on both the characters AND the pushing actors so you could tailor what happens when situations like this arise in an actor/character/etc. Is there something similar in Unreal C++?
2. Sequencer Object Encroachment Behavior
Back when UE3 matinee handled interpactors, you could tell the interpactor to either continue playing the matinee or pause playing whenever encroachment happened. Is there something you can do like that for sequencer objects, too?
Thanks!