I have a TArray of UCameraComponent that I want to edit in the editor. The problem is, if I put a classic
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Camera) TArray<UCameraComponent*> CamerasArray;
I can only change a whole CameraComponent in the array, but I cannot change the Properties of a single CameraComponent.
I tried with a single CameraComponent and it works perfectly.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Drink) UCameraComponent* CameraTest;
Anyone have a solution?