I have a UStaticMesh in my content drawer that I want to dynamically create at runtime in a loop. For simplicity, lets say that the UStaticMesh is named SM_MyMesh;
In a for loop, I need to create a new instance of SM_MyMesh;
Maybe I’m just burned out from the day, but doing this seems to be escaping me. Seems like all the examples I am finding are show examples of loading it up in the constructor and attaching it to the root… But that is not what I need. I just need to create multiple instances of it and specify it’s location with an FVector.