Extremely noob here in Unreal programming. Fairly good in C++.
I have some code and a some blueprint assets. Specifically, there’s a curve (RotationAngles_Curve):
and a BP timeline that uses this curve:
I would like to refer to the Curve from C++ and change/add values to it. The end aim is that the timeline would be dynamically edited - the curve set in runtime.
How would I go doing that?