Hey all, I have a decent understanding of the Blueprint method and want to try doing some C++ stuff. I’ve made a simple script that plays a sound as the character steps onto a collision box want it to only play once, similar to the “DoOnce” node.
Everything works and I currently have this in the .cpp file:
void ACollision_Box_2::OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
if (CollapseAudioComponent && Collapse_Cue)
{
CollapseAudioComponent->Play(0.f);
}
}
What and where would I introduce the DoOnce equivalent into this?
Thanks