C++ devloper game

I had a problem with GENERATED_BODY() specifically, and I didn’t find a solution for it. Thank you for your help

// Fill out your copyright notice in the Description page of Project Settings

#pragma once

#include “CoreMinimal.h”
#include “Components/BoxComponent.h”
#include “TriggerComponent.generated.h”

/**
*
*/

UCLASS( ClassGroup = (Custom), meta = (BlueprintSpawnableComponent) )
class PLAY_2_API UTriggerComponent : public UBoxComponent
{
GENERATED_BODY()

protected:
// Called when the game starts
virtual void BeginPlay() override;
};