C++: DestroyComponent crashes program.

@Ivan3z ,

I already have it labeled with Uproperty

	UPROPERTY(VisibleAnywhere)
		TArray<FObject> arr;

where FObject:

USTRUCT()
struct FObject{
	GENERATED_BODY()

        ....

	UPROPERTY()
	UBoxComponent * box_component; 

        

};