@Ivan3z ,
I already have it labeled with Uproperty
UPROPERTY(VisibleAnywhere)
TArray<FObject> arr;
where FObject:
USTRUCT()
struct FObject{
GENERATED_BODY()
....
UPROPERTY()
UBoxComponent * box_component;
};
@Ivan3z ,
I already have it labeled with Uproperty
UPROPERTY(VisibleAnywhere)
TArray<FObject> arr;
where FObject:
USTRUCT()
struct FObject{
GENERATED_BODY()
....
UPROPERTY()
UBoxComponent * box_component;
};