Here’s my current issue. I have implemented A Character Class, which has-a AActor. This AActor component communicates with a 3rd party External Chat Server, that I created. Now I can send and receive messages from the server, using the CHAT BOX which i have designed and implemented in Blueprint Widget. Now my problem is how to get the chat to update with the message.
I have the message received but this is in C++. I have created a delegate that works and calls a C++ function, but i need to be able to define a function for the UI blueprint and have it be broadcast-ed to from the C++ delegate, with a FString being passed through. I am just having so many issues getting this to work. The delegate doesn’t pop up in the unreal engine editor.
Thanks in advance for your time.
Images of class code.