i have made a AActor* Key; and i’ve made it a UPROPERTY so i can select which mesh is the key, but for some reason the mesh that i select will unselect it self which will cause my game to crash, any reason why it would un select it self and is there a way to prevent that from happening?
the information u are gibving is a little lacking.
u could try to use:
UPROPERTY(EditInstanceOnly) or UPROPERTY(EditDefaultOnly)
TSUBCLASSOF Key
Editinstanceonly(means u can select a mesh for every istance or one default mesh for all)
TSUBCLASS is basicly a safe pointer, which might be needed forthe blueprints to save ur selection. im pretty newb too
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if both isnt working u need to debug using GameEditor build, and see in ur begin play/constructor etc whats happening with the variable.