I have a gameplay effect that is applying base stats and some other effects to create some derived attributes. My Secondary effects are failing their CanCalculateMagnitude checks and I have no idea why. I set the relevant Attribute to Capture in the constructor.
UMMC_StrengthMod::UMMC_StrengthMod()
{
Strength.AttributeToCapture = URAttributeSet::GetStrengthAttribute();
Strength.AttributeSource = EGameplayEffectAttributeCaptureSource::Target;
Strength.bSnapshot = false;
RelevantAttributesToCapture.Add(Strength);
}
The effect is pretty basic too
Am I missing something in this setup? All I’m getting is
Modifier on spec: Default__GE_StrengthMod_C was asked to CalculateMagnitude and failed, falling back to 0.