Hi there I have a code where I want to convert Texture 2D Render Target to Texture 2D. The code Builds fine however the node I get needs a target connected because is a non-static function.
I do I create a target for my BP Library? Or how can I remove ‘this’ if I make the function static?
The this argument is only needed for non-static member functions, and it refers to the instance of the object that the function is being called on. Since you don’t need to access any object-specific data in your GetTextureRenderTarget function, you can make it static, which allows you to call it without an instance of the object.