Has anyone else experienced this? I have a c++ class that I add to a blue print either by dragging the c++ file from the content drawer to the details pain of the selected blueprint. Where you can select + add to add a new c++ component (or any component). It’s the button to the left of the ‘Edit Blue Prints For This Actor’ button. I’ve also done same drag and drop in the blueprint editor. However when I exit the editor and reload, the c++ components are gone. I have to re add them every time I restart my editor. Am I the only one? Anyone have a sense of what I could be doing wrong? I’m running 5.0.3. This seems like a pretty major bug so I’m at a loss. I’ve had to add a bootstrapping function to set all my UPROPERTY values because it’s very tedious. I’ve got 8 instances of the blueprint.