C++ Compile Time: UE4 HotReload vs. UE5 Live Coding/HotReload

In UE5, I have noticed significant increased C++ build time for a very small project (blank project + 2 classes, each ~ 100 lines).

I am using UE5.0.1 in conjunction with Rider 2022.1 #RD-221.5080.236. I am able to compile, but my projects takes ~15 seconds, whereas a UE4.27 project took about ~ 6 seconds with a bigger project ( around 6-7 classes, each ~100 lines).

Even if I disable live coding in UE5 and use the hot reload button at the bottom right, it takes longer (~14 seconds) for building the smaler project.

Did I miss something, or is live coding now slower compared to UE4?
Do you have similar experiences?