I am currently learning Unreal and running into an issue when compiling C++ code. Both when I build in Visual Studio/Rider or try to press the compile button in the UE4.26 Editor the build execution is stuck on “0>Building 4 actions with 4 processes…” for a very long time.
I changed a minimal amout of code from the default first person C++ template and the problem presisted when i removed it and tried compiling the template as it was originally.
While i was writing this post the execution actually completed successefully but took a ridicoilously long amount of time. In the online tutorial I was following to make this change this process took seconds whilst mine is stuck for a good 10 to 20 minutes and it doesnt seem feesible to wait this long?
I am not sure what to do. Does anyone know how I could solve this issue?
Have you managed to find a solution? I am facing the same issue in UE 5.3 - hitting the compile button in Rider will stuck on ------ Building 10 action(s) started ------ for a very long time, somewhere between 5-10 minutes until the actual compilation starts.
Even small one-line changes in CPP files are taking ridiculously long to compile. I have no idea what’s wrong.
I have been running into this too, I’m pretty sure it’s based on the read/write speed of the hard drive the project is on.
I encountered this issue and opened Task Manager. The disk where the project is, is maxed out at 100% transfer rate. Most of my projects on an SSD breeze past this step.
Might it have something to do with the sheer size of the engine? There are a bunch of plugins that comprise the engine, less than half of which you’d probably need. Perhaps if you disable and remove some plugins, the build would take less time?