Hello. I am coding some functionality for an object in C++ for now and I want to create some movement but instead of hard coding for example a smooth movement like from a sin wave or a movement that starts slowly and then it picks up I want to access a curve or a track that I can draw in Blueprint. So basically I want the data from the Blueprint (a track that changes a variable during a specific time based lets say on a curve) to get it in C++ and manipulate that variable to my likings (adding other calculations to it).
I don’t quit understand how to create a component that is just a curve over time and have access to it in C++. I only found animation sequences that will affect specific objects in specific ways. I just need the raw data of the sequence that is not bound to any objects.
Thanks you.