I am following the Basic FPS tutorial and got stuck on section 2.8 - Adding a First-Person Mesh to Your Character
At the end of the first section, I should have not been able to see the character mesh because of this:
GetMesh()->SetOwnerNoSee(true);
When I could still see the mesh, I went to the Blueprint editor and found ‘Owner No See’ was false with a little yellow arrow that said ‘Set to Default’. I tried changing other options in C++ with the same result: they don’t actually change, and I have to override them in the Unreal Blueprint window before they get applied. How do I fix it so I don’t have to do this?
Also, I tried compiling from VisualStudio and in the Unreal Engine and it produces the same results.