Hi everyone!
I’m having issues now that I’m trying to create C++ Classes to my previously Blueprint-only UE 5.6.1 project.
The issue is as follows:
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I create a new C++ Class called “TestActor”
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Close the project, build in Rider
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Open the project
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“Create a blueprint class based on TestActor”
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Place the blueprint class in the level
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Save and quit the engine
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Reopen the engine
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The blueprint actor is gone from the level and I get these errors:
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If I try to open the blueprint class I previously created, I get this error:
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The C++ class still appears in my “C++ Classes” folder in the engine
I can even skip the step of placing the blueprint actor in the level, just trying to open it after a reload brings up the “could not be loaded” error message.
Am I missing something?