So i was curious and tried the C++ Template for an FPS, and went in and changed the speed of the projectile in code, pressed the compile button in the UnrealEd and nothing happened. after i restarted the editor the code worked properly.
While it’s not pressing, one of the biggest advantages i saw to UE4 was that it was possible to change & compile in C++ without restarting the engine. So I wasn’t sure if it wasn’t implemented yet or i’m doing something wrong?
For those curious:
- I saved the file before compilation
- Using MSVS 2013 Premium
- Standard UE4 (not source code version)
Haven’t changed anything else, Any Tips would be nice, If it’s not yet implemented i understand (i just wasn’t sure if i was doing things wrong or not), Thanks in advance!