Hello guys
in my game Instance I have
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "GC|NetWork")
UGC_WebSocketWrapper* webSocket;
In my GameInstance Constructor
webSocket = NewObject<UGC_WebSocketWrapper>();
Web socket is defined like this :
UCLASS()
class GCGAME_API UGC_WebSocketWrapper : public UObject
{
GENERATED_BODY()
public:
UGC_WebSocketWrapper(const FObjectInitializer& ObjectInitializer);
UFUNCTION(BlueprintCallable)
void OpenSocket();
UFUNCTION(BlueprintCallable)
void CloseSocket();
private:
TSharedPtr<FSocketIONative> Socket;
};
when in blueprint I try to OpenOpenSocket using the reference from the GameInstance Nothing happen
here is the open method :
void UGC_WebSocketWrapper::OpenSocket()
{
UE_LOG(LogTemp, Log, TEXT("Trying to connect websocket"));
Socket->Connect("http://localhost:3000", nullptr, nullptr);
Socket->OnConnectedCallback = [this](const FString& SessionId) {
UE_LOG(LogTemp, Log, TEXT("Connected !!"));
};
}
Nothing happen, even the log event.
here is how I test it
I messed something with the UPROPERTY ?