I am currently using UE 5.4.4 in conjunction with the latest up to date VS 2022 along with build tools that are also up to date. I have added the additional things from the Game Development with C++ and the necessary Unreal Engine tools from the workload section as well as the most current Windows 10 SDK.
When I am creating a new C++ project I am having to use visual studio to build manually every single time and after building and working I am no longer able to build manually after the first successful build within VS, there arent any obvious errors that I’m aware of as I generally use blueprints rather than C++ (this project is for college.) I am trying to find a way to prevent this from happening at project startup. I am also using GitHub as well for remote grading purposes with LFS enabled if that makes a difference.
Any information anyone could provide about a similar issue would be greatly appreciated. If I need to provide additional information of screenshots I am willing to do so. Thanks in advance.