C++ book advice

Hey,

I’ve been coding in C++ for a short while now – under a year and am looking for some help with improving my skills. I’m just doing it my spare time as I have a job that is nothing to do with programming, sadly. Ultimately I want to develop enough so that I can find myself a job in the games industry. It’s all pretty basic stuff that I’ve been doing and I’ve followed a lot of online tutorials (including some of the ones I’ve found on this forum) which have been very useful. I’m a bit old fashioned though and prefer to learn out of a physical book. I don’t know why it just seems to work better for me that way.

Anyways, I’ve been looking online for some good [COLOR=“#696969”]programming books for sale[/COLOR]](http://www.for-sale.com/the-c-programming-language) and there are a lot to choose from. I found a book called C++ Programming by Bjarne Stroustrup:

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It seems to have good reviews but I was wondering if anyone here has it and whether it is any good? I want something that has the basics but also goes to quite an advanced level so that it will have a lot of longevity.

Thanks in advance for any advice.

Hi :wink:

I would suggest http://gameprogrammingpatterns.com/ I found this book to be so far the best in not only describing good patterns for gamedev but also how to write code that performs well.
You can read it online if you want to to try (there are multiple options on his site).