I’m looking for someone to help me create the framework for an arcade karting game. I’m creating the art assets but I need to hire someone to take care of getting the guts of the game created.
I’ve struggled a lot to get the physics to feel right, starting from the example projects it just feels floaty.
Tasks
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Arcade racing physics
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Vehicles don’t go into a forward roll after going over a jump etc…
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Vehicle rides evenly
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Opponent A.I. that can;
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follow a track
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complete laps
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use in-game weapons.
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Weapon and item pick-ups
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A small collection of easily modifiable weapons
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Random weapon assigned at pick-up weighted by players position
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Item box respawning
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Some other unique driving mechanics I want to prototype.
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Already implemented, needs a lot of refinement.
Please message me if you’re interested with some relevant examples of your previous work.
Many thanks!