Hello everyone looking this up,
i hop right to my question.
here is the problem Node:
with the associated header code:
UCLASS(BlueprintType, Meta = (BlueprintSpawnableComponent))
class MYPROJECT_API UNeuralNetworkManager : public UActorComponent
{
GENERATED_BODY()
public:
UNeuralNetworkManager();
UFUNCTION(BlueprintCallable, Category = "AI")
virtual void BeginPlay() override;
UFUNCTION(BlueprintPure, Category = "AI")
void execNet( float &inputVals1, float &inputVals2, float &targetVals);
UFUNCTION(BlueprintCallable, Category = "AI")
float getResultsNetwork();
private:
int TestZahl;
UNeuralNetwork *nNet;
};
basically the problem is, that the InputVals and TargetVals are on the right side and i dont know how to bring them over to the left side.
i think it has to do with the ufunction Specifiers but since im new to unreal i have no clue how to fix it.
btw i tried to search the forum but i couldnt find anything regarding this problem.
if you need more code example dont hestitate to ask.
Thanks in advance for all your help.