Is it possible to display the UI in 3D space via a blueprint?
in short, I’m trying to display the UI in VR.
Is it possible to display the UI in 3D space via a blueprint?
in short, I’m trying to display the UI in VR.
does anybody have a tutorial on how to make a complete settings menu in blueprint?
EDIT2:
Ok, i’m an idiot
The plugin + content work fine in 4.13.1 here, you only have to set these in MainMenuLib.uplugin
“Type”: “Runtime”
“EnabledByDefault”: true
and add the plugin module to the dependency in .Build.cs like here
PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “MainMenuLib” });
How would i go about doing this?