[C++][Blueprint] Main menu and in game menu with basic game, graphics, controls and audio settings

Is it possible to display the UI in 3D space via a blueprint?

in short, I’m trying to display the UI in VR.

does anybody have a tutorial on how to make a complete settings menu in blueprint?

EDIT2:

Ok, i’m an idiot :stuck_out_tongue:

The plugin + content work fine in 4.13.1 here, you only have to set these in MainMenuLib.uplugin

“Type”: “Runtime”

“EnabledByDefault”: true

and add the plugin module to the dependency in .Build.cs like here

PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “MainMenuLib” });

How would i go about doing this?