Hello, I having an issue where my c++ functions that are marked as BlueprintCallable are not showing up in the editor.
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Camera/CameraComponent.h"
#include "GameFramework/Character.h"
#include "StarDewBut3D/Public/Data/Interface/CharacterInterface.h"
#include "CustomCharacter.generated.h"
UCLASS()
class STARDEWBUT3D_API ACustomCharacter : public ACharacter, public ICharacterInterface
{
GENERATED_BODY()
public:
ACustomCharacter();
protected:
virtual void BeginPlay() override;
UFUNCTION(BlueprintNativeEvent)
ACustomCharacter* GetCharacterRef();
public:
virtual void Tick(float DeltaTime) override;
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
private:
UPROPERTY(EditDefaultsOnly)
UCameraComponent* PlayersActiveCamera = nullptr;
public:
UFUNCTION(BlueprintGetter,BlueprintCallable)
UCameraComponent* GetPlayersActiveCamera() const {return PlayersActiveCamera;}
UFUNCTION(BlueprintSetter,BlueprintCallable)
void SetPlayersActiveCamera(UCameraComponent* NewActiveCamera) {PlayersActiveCamera = NewActiveCamera;}
};
Edits* Not Good At Using Any Fourm Software Tried Making Blank Line And Formating
Edit2* Added Photo