Hi guys. I have a simple question today that is eluding me.
In a camera actor, in C++ how do I use Auto Activate for player. I can not seem to find the syntax for this.
I have only set up basic code for a camera actor. Here it is:
.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include “Camera/CameraActor.h”
#include “myCamCPP.generated.h”
/**
*
*/
UCLASS()
class T1_API AmyCamCPP : public ACameraActor
{
GENERATED_BODY()
public:
AmyCamCPP();
};
CPP
// Fill out your copyright notice in the Description page of Project Settings.
#include “T1.h”
#include “myCamCPP.h”
AmyCamCPP::AmyCamCPP() {
}
Thank you in advance guys.