He provides this function** to be used in Blueprints**:
The problem is, when I call this function in my Widget Blueprint (for the server list) I’m only saying “Ok, search for sessions”
The function that really gives me the result of the Find process is OnFindSessionsComplete (which has no connection with blueprints!)
Now, what the Widget Blueprint needs to do is basically two things:
- **WAIT **for the OnFindSessionsComplete to finish
- **GET **the various settings (ServerName, GameMode, PlayersConnected, MaxPlayers, Ping)
Any ideas about how to get this done?
When it comes to make C++ and Blueprints communicate, my brain just wraps up…
Thanks in advance!