I’m currently switching 3 pawns by clicking them,not possessing,I have a spectator pawn and I lock my camera to the selected pawn.I want to do a smooth transition between pawns.The question is can I implement a movement track with keys that I create from c++ and play it on the fly?
I would give each pawn own camera component. Than move camera of one pawn with VInterpTo() in Tick() to the camera location of other pawn. And change camera view when position is reached.
I think more suitable solution would be,make one global camera and move it according to selected pawn in the world using VInterpTo.As I implemented this,it’s working like a charm.I can share the code if anyone is interested.