Hello, I’m new to UE development and I’m working on a tutorial, the part I’m on has me creating a c++ character class to give my character movement and a third person camera that follows it. I have created a class and a child blueprint from the class. The camera is working and the movement is working, I have everything saved, compiled, and have followed the tutorial step by step. Then when I close my project and re open it nothing is saved, the camera is gone, movement isn’t working and I have to go into the c++ files and compile it again, then set the camera settings by hand again in the blueprint, UE says everything is saved, restart again the camera and movement is gone. Does anyone know how to fix this?
Live Coding vs C++ Compile
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