C++ and blueprints compile but "Failed to load: Can't find file" on building pixelstreaming project.

Thanks for the solution. I had the same error but for SunSky. Although this didn’t work correctly for the SunSky plugin and caused the engine to crash "UE 4.27.2", that made me look up what other loading options are there, and I’ve chosen "LoadingPhase" to "PostConfigInit". Now it works like a charm. :grin:

Other loading phase types are listed here:
ELoadingPhase Types