I’ve been working with the Pixel Streaming plugin for a while now and everthing has worked fine. The project compiles and runs fine on an AWS server, but today I tried to add functionality for some custom input from the external web page and so needed to use the PixelStreaming input component. When I add it to my blueprint everything is seemingly fine, I can hook up all pins just fine and the blueprint compiles. However, when I build the project I get the a whole host of the following errors and warnings:
LogLinker: Warning: Failed to load '/Script/PixelStreaming': Can't find file.
LogLinker: Warning: While loading 'G:/UE4/<ProjectName>/Content/ThirdPersonCPP/Blueprints/ThirdPersonCharacter.uasset' failed to load '/Script/PixelStreaming': Can't find file.
LogBlueprint: Error: [Compiler ThirdPersonCharacter] In use pin PSInputComponent no longer exists on node Set . Please refresh node or break links to remove pin.
LogBlueprint: Error: [Compiler ThirdPersonCharacter] Invalid pin connection from ' ReturnValue ' to ' PSInputComponent '. You may have changed the type after the connections were made.
This is the error I get when I restart the editor:
Failed to load /Script/PixelStreaming.PixelStreamerInputComponent Referenced by ThirdPersonCharacter
Failed to load /Script/PixelStreaming.PixelStreamerInputComponent Referenced by K2Node_CallFunction_3
Failed to load /Script/PixelStreaming.PixelStreamerInputComponent Referenced by K2Node_VariableSet_3
I have tried:
- Fixing up redirectors (even though I’ve not moved anything around).
- Refreshing the nodes.
- Created a new project and tried to reproduce the error, but the new project works fine with the exact same setup in terms of the blueprint.
- Regenerating visual studio project files.
- Removing the Intermediate, DerivedDataCache an Saved folders.
- Disabling and Enabling the plugin.
- Rebuilding the project.
None of this worked. Does anyone have an idea of where to start digging?
Blueprint: