C++ AI actors acting the same (turned off instance synced)

Hey guys, so I am working on some simple AI in C++, and am having a problem with similar actors acting exactly the same way. My “Sheep” characters should just move to random points, and they do, but they all move to the same point. I googled this and everyone says to turn off “instance synced” in the blackboard, but I have and it makes no difference. I did an output and the separate actors are using separate instances of the blackboards and trees, so I have no idea whats going on.