Im having the same issue going from .13 -> .14
EDIT:
Looks like ObjectBase.h was removed and replaced with Object.h, ObjectResources.h, and UObjectBaseUtility.h. Working now to figure out how to get them to work properly for the plugins GameMode.generated.h.
joey.pla
(joey.pla)
January 3, 2017, 11:23pm
43
I was having trouble with the following line:
AGameMode* const Game = World->GetAuthGameMode(); // error C2440: ‘initializing’: cannot convert from ‘AGameStateBase *’ to ‘AGameState *’
Seems like the function is templated now and can take <AGameMode>
AGameMode* const Game = World->GetAuthGameMode<AGameMode>();
Peelz90
(Peelz90)
February 2, 2017, 12:28am
45
Weird problem after upgrading from 4.13.2 to 4.14.0
It’s a C++ project based off of 3d person template.
When I play in the editor with no dedicated server selected, everything is golden.
When I try to play with the dedicated server enabled, I can’t seem to move. I can only look around, but I can’t control my character.
It looks like all the particle systems are also not showing.
I tried printing a debug message from both the character’s and controller’s beginplay functions, and it only printed it once (usually, it’d print it for every instance, so in my case it should’ve been once for the server, and once for the client).
I can’t paste any code. I have absolutely NO clue what could even be causing it. It looks like there’s some weird replication problem.
If anybody knows which direction should I even look to try and solve it, let me know.
My team is experiencing a very similar issue. Was a solution ever found? Any new insights into what it might be?