C++ 17 may support headerless code. Will UE4, too?

That’s problem with IDE, not with the headers.

To get quick speedup in visual studio, set up /Yu flag in nmake properties for the project.

It was documented in one of the C++ threads.

Exactly.

I’ve been using C++ for years. I know my stuff.

So, right now, i’m not in the mood for another pointless C++ vs C# argument, especially when people can’t keep it civil.