I have a plugin that only needs to run on an android client, but does not support mac builds. I can bypass all the nodes by hand, and build successfully. Is there a way in blueprints that I can bypass the nodes without hand deleting them for each build iteration?
This can still end up in build errors due to missing functionality of the plugin.
I’ve moved all the plugin’s functions into a function library, and created a copy that has no references to the plugin’s functions. I plan to swap them in the file system before building on mac.