I am using Unreal almost explicitly for cinematics, working in the sequencer.
I guess this is a newbie question. Sorry for that…
Sometimes everything looks great when I play back my timeline in the sequencer but when I render it out through the “movie render queuer” it seams to hit the “play level” button and som wierd code in some BP takes control over my scene.
I wonder if there is a way to override this and to tell the movie renderer just to render out exactly what I see when I preview it trough the sequencer in the cinematic veiwport.
Hope you understand my question.