By any chance, anyone knows how to "feather" the interface of a material applied on a mesh ?

Hi @Ahuaeyn1

The reason is that your material extends beyond the face it resides.
Consider a texture mask to fade the edges of your material down to 0 before it reaches the edge so that you do not see a HARD EDGE stop.

Material edge fade? - Development / Rendering - Epic Developer Community Forums (unrealengine.com)

That maybe of some help

Stewart