I’m working in a project of archviz, and I was create a widget for menu when we can turn on and off the lights, sound etc.
On simulation of blueprint everything work’s perfectly, bu when I make te pack of file and exec the buttons of lights work, but the sound no.
My procees was the same for lights and sound: create a variant set, and was used the node SWITCH ON VARIANT BY NAME for on e off.
This could be caused by a variety of factors, including a problem with the sound asset itself or an issue with the way the sound is being played in the blueprint.
Here are a few things you can try to troubleshoot the problem:
Make sure that the sound asset is properly imported into your project and that it is located in the correct directory.
Check the sound asset’s properties in the Unreal Engine Content Browser to ensure that the sound is set to play correctly.
Check the blueprint logic that controls the sound, make sure that the sound is being played at the correct time and with the correct settings.
Check the sound’s volume in the Blueprint, make sure that it’s not muted or has low volume.
Try to test the sound in the editor with the play button, to check if the problem is related to the packaging process.