I made a dialogue widget between two characters similar to Visual novel type of games, and I made it so that in some cases there will be a choice between to routes that the player can take. I did it so that a new widget with buttons appears over the dialogue, set the mouse cursor to show up, set the game input to UI only, made sure the buttons are visible, and yet when i try to interact with them nothing happens. they dont change to hover state, and i cant click them.
- are you using widget components?
– if so, are the widgets in world space or screen space?
– if using screen space, do you have any other UI elements that could intercept the mouse and block the buttons?
– if using world space, is the hardware input enabled on the widget component? - how is the widgets’ visibility set up?
When adding a new widget to the viewport, please ensure to check the “ZORDER” on the “Add to Viewport” node and increase the number to be higher than the previously opened widget. Additionally, verify if the mouse is correctly focusing on the intended widget. You can achieve this by using the “Set Focus” node and adjusting the “Input Game Mode” to either “UI” or “Game and UI”. By following these steps, you may find a solution to the issue.