why can’t i interact with the buttons in my widget? I’ve done this in my previous projects and it was fine but this time it doesn’t seem to work…
this is how i create:
also, i’m encountering one more problem, when i pause the game i can’t un pause the game via the same key event even tho i ticked the Executable when paused.
Interact in what way? Mouse? Check the hierarchy chain of all elements nesting the buttons - perhaps one of them is set to HTI All Children.
You’re setting the UI Only mode - meaning the controller will no longer process input - so the key you used to open the menu can no longer be detected. Now the widgets are in charge of the input; and to close the menu with the same button, you’d need to ask the widget to do it:
well if any widget are not interactable, then it might be an issue with the player controller or the mouse interact is disable or a transparent widget is overlaying everything.
Examine every element in the hierarchy (or post the hierarchy). Perhaps there’s something else on top we’re not seeing - an invisible widget consuming input. You could run the widget reflector:
oh guys i had another widget on top of everything, but bcz the opacity on that widget was zero i couldn’t see it haha. this widget reflector is really useful.