I have a problem with the background color of the buttons
I have just a background color for the Button opacity widget changed and UE5 UMG uses a color tween for the button background depending on the normal, pressed or hover state. This means that the background color is blended with the color of the image/backgroundColor assigned to each state in the button’s Style property.
For example, if the background color is yellow and the normal state image is white, the button will appear yellow. But if the hover state image is red, the button will look orange when the mouse hovers over it.
I don’t have any assigned manually (as I prefer the UE engine to decide)
So when I want to do a press “Obviously” it does 3 wrong things:
1 - Modifies the size of the text (very slightly). It is normal since it is in a Scale
2 - The Border is eaten with fries
3 - The color is a little lighter than the current one (therefore, the interpolation works, but it does not choose the color press)
I would like a little help, how to solve this.
Note: With the mouse (left click) it works 100% but not by Blueprint.