Here is what I have, 2 buttons and a door.
Once the player presses either button the door becomes active.
I now need it to disable the other button so that it cannot be pressed.
I however will have a number of these buttons and doors which I want to be separate so they cannot be activated by one of the many buttons located around the map.
Any ideas, i figure it will use referencing blueprints but i don’t want the 1 button to activate all the doors, only the 2 buttons within the room which are corresponding to that door.