My button images are way smaller than the button box like this
this causes a lot of issues, can i reduce the size of the box and keep the size of the image?
My button images are way smaller than the button box like this
Isn’t that a canvas? You can adjust it’s scale by clicking on it, navigating to the details window on the right side once the canvas is selected, expand the Render Transform section, then expand the Transform section under it, and there you’ll see the Scale section. You can go ahead and expand it as well and play with it’s exposed X & Y values to your liking
also i can do it by deleting all the space in here
and this would work but if i do it this way i cant align the buttons to the background. If i do it with this much space it auto aligns itself.
You can actually assign buttons images as well, and it will fit in perfectly! However if you chose to have your image as a seperate image component, and put it under the button component in the hierarchy, you can first increase the size of your image, then shrink the button. Hope this helps!
its already like this
it seems what i want to achieve is not possible, i will probably do it this way.
Interesting Don’t you get this outcome?
Maybe it’s due to the resolution. Try upscaling your image.
Yep i get this outcome from the beginning, what i want is do not getting it. Because my image has a lot blank space on it, images res is 140 108 the important part is only 14 14 because of that the remaining part is bugging the button which you can press it even if your mouse is not on the important part. What i want is keep the image size dont change because its perfectly aligned rn but reduce the part that you can press. like this
i want the red part not be clickable
…
First of all… why??
Anyways, you can try using the image component and placing it to your liking, seperate from the button. But I would recommend editing it outside the editor accordingly and reimporting it.
i was doing that at the beginning but i cant put the buttons where i want at true size and exact location
I don’t think I understand. When you have your images full size with no gaps, they should fit in buttons exactly like I’ve shown in my video. Not being able to exactly align them should have been an issue on the alternate approach which was having the image and the actual button as seperate components.
thats true
it wont be problem if i do it this way but the hover and pressed effects would be hard to make, i need to deal with them in the blueprint now
Okay… and?.. What’s the problem then
SO the background image size is 140 108, this is the size of my ui i just scale it up a bit to a size that you can see it in game. All of the other buttons size are also 140 108, but only a little part of them are important rest is just blank. Like this
the canvas is 140 108 but the button is only 14 14, the reason its this way is i already aligned them in the app using pixels and i no longer need to align them in the unreal engine.
The problem is this
I get it, why don’t you simply edit it to be the correct size? If you’re struggling to make it aligned correctly to the edges, then it’s about your unfamiliarity with the editor you use to create them. But once you got an image that is the correct size, you will be able to assign it on a button and it will work as you desire.
Though if you’re saying that you already got an image that has no gaps in between the edges, then the fix would be the my initial reply right here:
is there a any way to fix these kinda gaps?
Here’s a topic on this matter:
thats not what i meant
i cant make it like this
Yes I already got what you meant. You want to make the corners slightly dent rather than having your button as a square, right? That post explains how. I edited my previous post since I accidentally shared the link for the topic. Now it directly sends you to the solution.
If that’s not what you want, please explain your objective more clearly.