I’ve been trying to make a few buttons require that they be pressed in a certain order, and hitting them out of order resets the whole thing, causing the player to start the sequence again.
Originally to help out the artist, I wanted to make it so in editor, you could place a set of buttons, their order in the sequence, and a “frequency” so it would know which set of buttons it would correlate to.
Right now to get one done, I’ve been trying to make it go through a series of Branches with true false statements, but there has to be a better way to do that, especially because I can’t get it to work with a button that needs to be hit multiple times.
So what’s the cleaner easier way to do this that I am clearly missing?
Thanks in advance!
A note, I’m still moderately new to using Blueprints.