Button Prototype Kit

Just released the first version 1.0.0 of the Button Prototype Kit](Button Prototype Kit in Blueprints - UE Marketplace).

This is a lightweight **prototyping **kit for making simple button puzzles.

Its purpose is to easily create and test out different button behaviors/small puzzles as you can see in the Demo Level Overview.

You can:

  • Combine two meshes to create multiple types of buttons
  • Mesh pack included (to create button combinations)
  • Define multiple positions (states) for each handle
  • Animate state transitions (rotate/slide) as handle movements
  • Play sounds on state changes (sounds not included)
  • Interact with buttons by calling Next, Previous or Reset actions
  • Listen to button movements and synchronize other buttons, by writing simple reaction rules
  • States and Observe/React functionality are in separate actor components, so they can be easily reused.

Other information:

  • Number of Blueprints: 6 Core (1 Multi-Purpose Button Prototype, 2 ActorComponents, 1 interface, 1 base actor) and more presets/usage samples
  • Also includes a mesh pack: 125 Total (58 Button Handles + 20 Button Bases for making all kinds of buttons, levers and switches, 6 Cypher Disks + 14 for disk holders, 9 for building a piano keyboard, 6 for building Pipe puzzles, 12 Various size Displays)
  • **Network Replicated: **Yes (core components are replicated, might still need some fixes so please send me an email with any problem you encountered)


Documentation: Online Docs (always under construction)


Additional Notes:

  • I will soon include a FAQ section on the online documentation with answers to as much questions as I can.
  • Working on creating tutorials for all puzzles from the Demo level.
  • This is a prototyping pack.

Any suggestions and feedback are welcome.

Seven new video tutorials released. I hope you find them useful :):

  1. QuickStart: Making a Prototyping Map
  2. Meshes & Handle Movement
  3. State Component
  4. Observe/React Component - Part 1
  5. Observe/React Component - Part 2
  6. Event Lifetime
  7. Play Sounds on State Transitions

More to come in the following weeks.

Two new tutorials on combining the main components of this asset:

  1. Making an Interactive Light
  2. Fun with Buttons and Lights

This is the start of a new tutorial series.
Have fun!

Version 1.2.0 Released.

It adds:

  • a new Actor Component for automatically triggering reactions at fixed time intervals
  • new presets for triggering state changes on collision begin overlap and end overlap events
  • a new room with samples, in the Demo Level.

You can view the change list here.

A new video tutorial will be added in the following weeks.

I created another couple of video tutorials:

Have fun!